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Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.

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D&D Excerpt: Silver Marches

Fendelben is a very successful merchant who has his eyes firmly silger on the silvr of wealth. First are its two ring-walls, bolstered by an icy moat between them reputedly roamed by man-eating eels.

Terms and Conditions for Non-Human Visitors. Orc hordes driven from their homes by the demons bypassed Citadel Sundbarr, since nothing worth destroying stood on the surface and the underground foundries were still guarded by the Everfire, impregnable to orc assault.

Dwarf and human joined together to drive off the demons. The High Priest of Corellon Larethian, considered the leader of the elves of the city, is one of the Elders. Perhaps emboldened by the growing rumors of war between King Obould and the cities of the North, orc raiding parties have been striking hard at southbound caravans, and the depredations of giants based in the Evermoors now depopulated of its former inhabitants, the trolls have increased to the islver where caravans are taking extra guards on journeys to and from the city.

Wood elves roaming the eaves of Eaerlann sometimes came here, camping in the forests along the south bank marhes the river, but otherwise the site was empty. A devout Mielikkian, Helm believes three trees should be planted for every one cut, lest woodcarvers entirely consume the forests they depend on.

To survive, defenses must be strong — but to flourish in the North, humans must establish a balanced realm of military, commercial, and spiritual strength. Vigilance is the watchword of Sundabarian life.

The market is open from one hour after dawn to one hour before dusk, to ensure that the evenings and nights of the residents are not disturbed by the noise created by such a thronged mercantile area. Moongleam Tower isn’t meant to hold a great number of soldiers, but the keep is strong enough to put a stop to any attack made without heavy siege engines or great magical firepower.

The Stone Shields police the city under the command of the Watchblade, which also oversees a shadowy network of spies known to citizens as the Watchful. This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches. Everlund is one of Silverymoon’s traditional allies and has historically sided with that city and its High Lady on nearly every important issue.


Silver Marches

One of the new additions to the structure is a low stone wall that prevents anyone from approaching closer than 30 feet. Like Silverymoon fifty miles to the north, Everlund was in its beginning a simple crossing-place over the Rauvin. The Scouring of the Land. Today, the Forgemaster is the leader of the dwarf community in Sundabar and an important advisor to the Ruling Master, but the Ruling Master guides the city for good or ill.

Here, as in Silverymoon, humans, elves, and other folk live together more or less in peace. Sundbarr survived the fall of Delzoun’s vast Underdark realm in the Year of the Black Unicorn by turning the awesome power of the Everfire to the city’s defense. In recent months Everlund has been harder pressed than ever to maintain the security of the roadway. Sundabar is a city of cobbled streets and slate-roofed, three-story stone houses that have tall, narrow shuttered windows, thick walls, and stout, ironbound doors that can be barred as well as bolted.

Soldiers patrol the courtyard inside the new wall, prohibiting entry to anyone who is not a soldier or is not on on official government business. Visitors will find over a dozen superb woodcarvers and carpentry shops around the Circle. In the absence of the lord of the town a prince of Ascalhorn killed fighting therethe people raised a council of six wise commanders and leaders to govern the town’s affairs until something better could be arranged.

Fendelben has no real friends on the council, since the Keeper of the Bridge is his natural opponent — the Keeper’s agents collect taxes grudgingly paid by the Master’s fellow merchants. Roads lead straight in from Rivergate westEastgate eastand Turnstone Gate southeast to a central location in the heart of the city known simply as the Circle. A small company of elite dwarf warriors known as the Vigilant guards access to the Everfire at all times, aided by traps that harness that portion of the rift’s power that is safe to use.

The Speaker of the Town is the final member of the Council of Six Elders, a citizen elected every seven years to represent the common folk of the city. The building is defended by a detail of guards from the Army of the Vale; four soldiers remain vigilant outside the building’s main entrance at all times, and during the periods when the hall is open at least six more soldiers patrol the interior corridors.

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This excerpt details Everlund and Sundabar, two cities that await your party of intrepid heroes. Next are the city’s capable and well-armed defenders, the Shieldsar, a standing army two thousand strong.

Citadel Sundbarr, like Adbar to the north, was mostly subterranean, with only a few structures on the surface. Orcs are vermin, to be obliterated so the natural balance can be restored.

Hall of the Elders The seat of Everlund’s government is this low, circular stone building located on the east side of Bell Market. The members of the Council of Six Elders meet here regularly. As the only crossing place for several days’ travel in either direction, the Rauvin crossing here often attracted the attention of orcs, barbarians, and other raiders, who would lie in wait to ambush caravans.

Offices of many different boards, guilds, and councils crowd the building. For once, the popular choice turned out to be the right one. A Ruling Master of the guilds and merchants came to wield more power than the Forgemaster.

The soldiers permit all those who have legitimate business with the council to pass, but collect their weapons first. Helm seems to be the man who can raise sword to make it happen, so he must and shall. In the five centuries since that day, human and dwarf have flourished together. Temples to most deities in the dwarven pantheon, particularly Moradin, can be found in the hidden halls of the undercity.

Not far from the Hall of the Elders stands the city armory, a small, square keep built from dressed limestone blocks. The local house of Helm, this building is both austere and imposing. It’s a harsh, treeless place, characterized by one visitor as “all stone and suspicion.

The work has never been easy, and many are the sellswords and intrepid companies that have fallen to the trolls, orcs, and other marauding creatures that have preyed on the highway. Views Page Discussion Edit History. Beyond the Shieldsar stand the city’s numerous dwarf allies, stout warriors from the Fardrimm beneath the Everfire.

Brief History In the days of the dwarf kingdom of Delzoun, Sundabar was a mighty dwarf citadel. The seat of Everlund’s government is this low, circular stone building located on the east side of Bell Market. The dwarves of Sundabar give the Everfire plenty of room now, and raise no permanent workshops or foundries too close to the rift.